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Hordes.io Beta

Find your horde, fight large scale PVP battles, and grind your way to the top with your friends in this group oriented browser game.

Hordes.io is a WebGL based 3D browser-mmorpg, currently in open beta and free to play!

⭐ View the Devlog in our Discord
📚 Help localizing the game on GitHub

Changelog

Patch 0.26.2950 — Nov 10, 2019

General

  • Map 3 has been opened
  • Added basic text search for merchant. Note: it will have problems with books. to search for a book, type the full name; 'Mend Lv. 3' or it wont work. It will sometimes show other books. We will improve this system over time
  • PVP protection changes: Two players can only fight each other if the higher level player is no higher than the lower player's level multiplied by 1.5
  • Doubled maximum items returned in auction search
  • Adjusted EXP curve to be a little easier
  • Deleting a player will now free the old name, and all old names will be freed
  • Login menu changes for google sign-in
  • Removed GM clans from the leaderboard
  • GMs now have a special color in the chat

Patch 0.26.2906 — Nov 5, 2019

Warrior

  • Charge can no longer be used while rooted / frozen

Mage

  • Ice Bolt: The 1st - 3rd frozen stack will now last 5s -> 7s
  • Ice Shield: Increased the base amount of blocks from 3 -> 4
  • Chilling Radiance: Increased freeze duration from 5s -> 6s
  • Teleport: Reduced CD 16s -> 12s. Increased distance 10m -> 12m, can no longer be used while rooted / frozen

Shaman

  • Healing totem: Now visually shows the healing radius. Reduced CD 120s -> 60s. Reduced duration 100s -> 30s

General

  • Added skillbar indicators, showing when you are out of mana, in combat, or out of range
  • Added various mystical particle effects around interesting locations
  • Rendering performance buffs
  • Fixed various visual bugs
  • Fixed editor bugs
  • Fixed dazing appearing on dead targets

Patch 0.26.2886 — Nov 3, 2019

Warrior

  • Slash: Reduce damage by 10%
  • Enemies affected by Centrifugal Laceration will now be shaded in red

Mage

  • Removed Arcane Concentration
  • New skill: Ice Shield - shields you from the next incoming attacks
  • Chilling Radiance: Now has a 15s->20s CD and only freezes for 8->5s
  • Ice Bolt: Hitting a target 4 times in a row will now freeze the target completely for 5 seconds, stopping movement and casting. Reduces HF CD by 2s->0.5s. Lowered mana cost by ~30%
  • Icicle Orb: Now has a cast time of 1.5s
  • Enchant: Reduce by ~20%
  • Hypothermic Frenzy: Increase CD from 30s->45s. Increase duration from 5s->6s
  • Frozen enemies are now shaded in blue

Archer

  • Poison arrows: Raise damage by ~20%. Added 35% slow effect on enemies. improved visuals, now shades affected enemies in a green toxic color
  • Swift Shot: Now has a 1.4s casting time
  • Precise Shot: Raise damage by ~15%. The Swift Shots buffed by Precise Shot will still be instant casts

Shaman

  • Decay: Lower damage by ~30% at max rank, raise damage at lower ranks by ~10%. Enemies affected are now shaded in gross
  • Mend: Increase amount healed by ~20%. Now is an instant cast. Now has an 8 second CD. Raised mana cost by 1 flat
  • Revitalize: Nerf healing by 10%-50% depending on skill level. Lower the multipliers on Mend and Revitalize by ~20%

General

  • Gold is now shared with party members
  • Improved potions regenerated amount by ~100%, now recovers over a 15s timeframe. Potions now have a 30s cooldown
  • Potions can no longer be used in combat
  • Fighting monsters is no longer counted as combat
  • Fighting players will now always trigger a 10s combat timer to ensure no potions are used
  • Visual improvements to the terrain, similar specularity effects for that Alpha Vibe
  • Big render performance improvements
  • Added outline and highlights to currently selected target in partyframe to ease healing/buffing
  • Made party frames more compact with a cleaner look
  • Added countdown visuals for buffs, similar to the skill countdown visual
  • Added some visual improvements to the unitframes, including RPG style damage line
  • Added setting to change party frame width
  • Added setting to limit amount of buffs shown for party frames and player frames
  • Added setting to hide buffs not relevant to you
  • Added setting to show yourself in the party list, to help healers see their own health
  • Added setting to hide mana bars of party members
  • Buffs and Debuffs now have green / red outlines
  • Increase respawn timers of Rare / Boss Monsters by ~30%
  • Reduced monster damage significantly at lower levels. Rare / Boss monster damage remains relatively equal
  • Reduced monster health by ~20%, Boss / Rares remain
  • Lower monster movement speed by ~10%
  • Normalized weapon and specialization damage, raising the damage for hammers and swords
  • Damage calculations are now random again, based on your min-max damage, rather than an average value
  • Fixed various bugs / inconsistencies with pointerlock camera and targeting
  • Fixed light bugs when players do a flip at night
  • Fixed z-sorting bugs with partyframes

Patch 0.26.2821 — Oct 29, 2019

Mage

  • Teleport: changed min level 3 -> 5

Archer

  • Reduced Swift Shot scaling damage by 5%

General

  • Reduced player PVP damage factor from 60% -> 50%
  • Reduced crit damage factor from 180% to 150%
  • Players now steal the lost gold of another player in PVP
  • Reduced EXP loss on death from 5% -> 0.5%
  • Increased HP generated by Armors by ~10% and increased the flat base HP provided by armors
  • Fixed vertical monster combat abuse (Standing on tall structures to fight monsters unharmed)
  • Players can no longer log out while in combat, to stop PVP escapes. If the client is closed, the character will remain active until combat ends
  • Players can reconnect to their characters (no alpha 'in combat' bug)
  • Various visual spell improvements and visual cleanup for projectiles
  • Removed the heartbeat visual effects overlay (sounds remain)
  • Players will now time-out and disconnect after 70s of having the tab minimized
  • Fixed various monster casting bugs
  • Fixed a bug allowing players to consume items while dead
  • Fixed warrior's new shield position