Patch 0.36.4585 — Dec 16, 2020
Minor balance changes to follow up on the recent PVP / Crit changes.
Mage
- Icicle Orb: Lowered Damage by 15%
Archer
- Precise Shot: Lowered Damage by 15%
- Serpent Arrows: Increased Damage by 15%
General
- Lowered the average HP of monsters by 15%
Patch 0.36.4577 — Dec 9, 2020
Changes to the PVP damage modifier, Crit damage modifier, Shaman changes and other minor balance changes.
Warrior
- Slash: Increased range from 1.85m to 2m
Shaman
- Revitalize: Reduced healing done by 20%, is now an instant cast
- Mend: No longer has a cooldown, but takes 1.7s to cast
- Healing Totem: Increased the radius from 10m to 30m, lowered the tick rate from 1s to 2s while keeping the total healing output equal
- Healing Totem: Removed visual radius indicator
General
- Increased the range of most spells from 25 to 30, excluding Decay (20 to 25) and Icicle Orb
- Increased the PVP damage multiplier from 50% to 60% (meaning you do 60% of regular damage to players in PVP)
- Increased the multiplier of critical strikes from 150% to 200%, applies to healing and damage
- Increased the range of melee attacks by all classes from 1 to 2
- Increased the healing done by potions from 150/300/600 to 250/500/1000
- Monsters now have a shorter impatience timer, resulting in them teleporting to you earlier if they cannot reach you
User Interface
- Increased the size of damage numbers and made critical hits more visually impressive
- Changed the color of healing numbers to improve visibility
Bugfixes
- Fixed a bug resulting in monsters standing idle next to a player and neither resetting nor teleporting into melee range
- Fixed a bug resulting in players getting stuck in a log-in loop after entering the arena
Patch 0.35.4549 — Nov 11, 2020
Addition of a new War System, addition of Prestige Points, Weekly fame brackets and fame resets, a new PVP panel and many other fame / PVP related changes.
General
- Added War System - Tracks players PVP activity in real time and rewards participants with fame salary and spoils of war after fighting ends
- Wars will level up based on war contributions - player damage and healing
- Higher level wars will grant more fame salary and spoils of war
- The more players participate in a war, the bigger the fame salary for each individual player
- Whenever a player dies, the spoils of a war grow. Whenever no player has died for a while, the fight is concluded and a winner / loser faction is determined
- When a fight concludes, spoils of war are distributed by 100% to the winning faction and 60% to the losing faction, and spoils are reset to 50% of their original value
- When a player does not contribute to the war efforts, they are not rewarded a fame salary and will be removed from the war after a period of inactivity
- Added Prestige Points, a new PVP value that determines a players PVP rank and is rewarded weekly based on their fame earnings
- Fame will now be reset to zero on a weekly basis (Tuesday / Wednesday nights) and turned into Prestige Points
- Prestige Points decay by 20% per week to ensure only active players are able to rank on the global leaderboards
- Each faction has an individual fame bracket system to determine a players Prestige Point generation at the weekly reset
- Fame rewards from killing the same player in a 24H window will now diminish by 10%, down to 10%, resetting daily
- The daily reset point (for diminishing fame resets and arena rewards) is now announced via an ingame message - 'A new day dawns'
- Added rank 11 and rank 12 (Battle Ranks) with diamond and ruby gem visuals
- Increased base movement speed of players from 97 to 105
- Killing players no longer rewards EXP
- PVP Battle Ranks now reward various stats, including Move Speed, Damage, HP, Item Find, etc.
User Interface
- Added PVP panel to the user interface (default hotkey V) to show detailed fame & kill stats
- Added icons on the minimap to show war activity
- Added a new PVP website to show weekly fame brackets and battle rank rewards
- Added new icons for the 12 PVP ranks
- Added icon for fame and prestige
- PVP kill messages now show how often you have killed or gained fame from the target in the last 24H window
- Player and clan pages now display prestige on the leaderboards
Technical
- World chunk loading now happens in a way that should decrease FPS drops while moving around
Bugfixes
- Fixed bug resulting in party players not showing up on the minimap when out of range
- Fixed bug resulting in monsters getting stuck after teleporting to a player outside of their maximum chase range
- Fixed bug resulting in level 45 players still seeing exp gain messages when killing monsters
Patch 0.34.4478 — Oct 10, 2020
Changes to the Terms of Service in regards to multiboxing, addition of a report feature, and chat improvements.
General
- Multiboxing is now bannable as per our Terms of Service
- Added a report feature to the game, allowing players to report others for various TOS violations
User Interface
- Whisper messages are now displayed as purple text boxes in the 3D world
- Added ability to right click in the chat to report player messages
- Added ability to right click in the chat to invite someone to your party
- Added ability to right click in the chat to whisper someone
- Added ability to double click in the chat to whisper someone