Enter the Battlefield!

Find your clan, survive large scale open world PVP and arenas, hunt down bosses and fight your way to the top in this group oriented MMORPG.

Hordes.io is a free to play 3D Multiplayer Browsergame in Open Beta.

⭐ View the Devlog in our Discord
📚 Help localizing the game on GitHub


Patch 0.37.4634 — May 31, 2021

This update improves the merchant system while fixing bugs related to listed items as well as adding new sounds and improved audio mixing.


  • Applying a second or third stack of revitalize will now play the proper cast sound


  • Sounds that are caused by creatures other than the player will now be played at a lower volume. Player sounds receive a higher priority in the mixing for more clarity

User Interface

  • Merchant: Item types are now separated into groups for more visual clarity
  • Merchant: Replaced the old search functionality with a new auto-completion search tool that suggests possible item names for faster lookups
  • Merchant: Players can now view all listed items by browsing through pages
  • Merchant: Added a 'Per unit' and 'Total' button to allow for per-unit price display on stacked items such as runes or books, as well as the ability to sort by per-unit price
  • Merchant: Added the ability to enter a 'Per unit' price when listing stacked items
  • Merchant: Added a 'Level' display column to show the minimum required level for listed items and a color hint to show whether they're usable for the player
  • Merchant: Generally reworked the Merchant UI with usability improvements and more compact listing
  • Merchant: Increased query speed while searching
  • Added sounds when iteracting with the merchant, trader and stash


  • Fixed a bug resulting in issues when playing with high framerates (>60 fps)

Patch 0.36.4585 — Dec 16, 2020

Minor balance changes to follow up on the recent PVP / Crit changes.


  • Icicle Orb: Lowered Damage by 15%


  • Precise Shot: Lowered Damage by 15%
  • Serpent Arrows: Increased Damage by 15%


  • Lowered the average HP of monsters by 15%

Patch 0.36.4577 — Dec 9, 2020

Changes to the PVP damage modifier, Crit damage modifier, Shaman changes and other minor balance changes.


  • Slash: Increased range from 1.85m to 2m


  • Revitalize: Reduced healing done by 20%, is now an instant cast
  • Mend: No longer has a cooldown, but takes 1.7s to cast
  • Healing Totem: Increased the radius from 10m to 30m, lowered the tick rate from 1s to 2s while keeping the total healing output equal
  • Healing Totem: Removed visual radius indicator


  • Increased the range of most spells from 25 to 30, excluding Decay (20 to 25) and Icicle Orb
  • Increased the PVP damage multiplier from 50% to 60% (meaning you do 60% of regular damage to players in PVP)
  • Increased the multiplier of critical strikes from 150% to 200%, applies to healing and damage
  • Increased the range of melee attacks by all classes from 1 to 2
  • Increased the healing done by potions from 150/300/600 to 250/500/1000
  • Monsters now have a shorter impatience timer, resulting in them teleporting to you earlier if they cannot reach you

User Interface

  • Increased the size of damage numbers and made critical hits more visually impressive
  • Changed the color of healing numbers to improve visibility


  • Fixed a bug resulting in monsters standing idle next to a player and neither resetting nor teleporting into melee range
  • Fixed a bug resulting in players getting stuck in a log-in loop after entering the arena

Patch 0.35.4549 — Nov 11, 2020

Addition of a new War System, addition of Prestige Points, Weekly fame brackets and fame resets, a new PVP panel and many other fame / PVP related changes.


  • Added War System - Tracks players PVP activity in real time and rewards participants with fame salary and spoils of war after fighting ends
  • Wars will level up based on war contributions - player damage and healing
  • Higher level wars will grant more fame salary and spoils of war
  • The more players participate in a war, the bigger the fame salary for each individual player
  • Whenever a player dies, the spoils of a war grow. Whenever no player has died for a while, the fight is concluded and a winner / loser faction is determined
  • When a fight concludes, spoils of war are distributed by 100% to the winning faction and 60% to the losing faction, and spoils are reset to 50% of their original value
  • When a player does not contribute to the war efforts, they are not rewarded a fame salary and will be removed from the war after a period of inactivity
  • Added Prestige Points, a new PVP value that determines a players PVP rank and is rewarded weekly based on their fame earnings
  • Fame will now be reset to zero on a weekly basis (Tuesday / Wednesday nights) and turned into Prestige Points
  • Prestige Points decay by 20% per week to ensure only active players are able to rank on the global leaderboards
  • Each faction has an individual fame bracket system to determine a players Prestige Point generation at the weekly reset
  • Fame rewards from killing the same player in a 24H window will now diminish by 10%, down to 10%, resetting daily
  • The daily reset point (for diminishing fame resets and arena rewards) is now announced via an ingame message - 'A new day dawns'
  • Added rank 11 and rank 12 (Battle Ranks) with diamond and ruby gem visuals
  • Increased base movement speed of players from 97 to 105
  • Killing players no longer rewards EXP
  • PVP Battle Ranks now reward various stats, including Move Speed, Damage, HP, Item Find, etc.

User Interface

  • Added PVP panel to the user interface (default hotkey V) to show detailed fame & kill stats
  • Added icons on the minimap to show war activity
  • Added a new PVP website to show weekly fame brackets and battle rank rewards
  • Added new icons for the 12 PVP ranks
  • Added icon for fame and prestige
  • PVP kill messages now show how often you have killed or gained fame from the target in the last 24H window
  • Player and clan pages now display prestige on the leaderboards


  • World chunk loading now happens in a way that should decrease FPS drops while moving around


  • Fixed bug resulting in party players not showing up on the minimap when out of range
  • Fixed bug resulting in monsters getting stuck after teleporting to a player outside of their maximum chase range
  • Fixed bug resulting in level 45 players still seeing exp gain messages when killing monsters