Enter the Battlefield!

Find your clan, survive large scale open world PVP and arenas, hunt down bosses and fight your way to the top in this group oriented MMORPG.

Hordes.io is a free to play 3D Multiplayer Browsergame in Open Beta.

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📚 Help localizing the game on GitHub

Changelog

Patch 0.34.4478 — Oct 10, 2020

Changes to the Terms of Service in regards to multiboxing, addition of a report feature, and chat improvements.

General

  • Multiboxing is now bannable as per our Terms of Service
  • Added a report feature to the game, allowing players to report others for various TOS violations

User Interface

  • Whisper messages are now displayed as purple text boxes in the 3D world
  • Added ability to right click in the chat to report player messages
  • Added ability to right click in the chat to invite someone to your party
  • Added ability to right click in the chat to whisper someone
  • Added ability to double click in the chat to whisper someone

Patch 0.33.4437 — Oct 2, 2020

Changes to buff logic in order to decrease the impact of buff stacking and buff bots, as well as CC Diminishing Returns to keep the PVP experience more fluent. Defense / HP changes to make healing less volatile, big performance boosts and several spell changes to play into the new meta.

Warrior

  • Taunt: Increased duration from 0.8s-1.6s to 0.9s-2.1s
  • Crusaders Courage is now unique
  • Unholy Warcry is now unique

Mage

  • Chilling Radiance: Increased duration from 6s at all levels to 6s-8s, increased CD from 20s to 25s
  • Arctic Aura is now unique
  • Enchant is now unique

Archer

  • Cranial Punctures: Increased critical chance from 3.5%-17.5% to 4.0%-20.0%
  • Pathfinding: Increased duration from 8s to 10s, increased movement speed from 18-58 to 18-70
  • Pathfinding is now unique
  • Temporal Dilation is now unique

Shaman

  • Spirit Animal: Changed movement speed from 45-65 to 20-68, reduced duration from 20s-32s to 10s-30s
  • Agonize: Increased healing reduction from 23%-35% to 25%-45%, increased duration from 3.2s-6.0s to 3.4s-7.4s
  • Canine Howl is now unique

General

  • Players now gain 8 HP per level up
  • Strength now grants 2 HP per level up (instead of only 1)
  • Changed defense formula to be slightly less exponential, allowing for less maximum mitigation
  • Added CC Diminishing Return effects, allowing players to become immune to CC after suffering from the same effects repeatedly in a short timeframe
  • Certain buffs are now considered 'unique' and no longer stack with reduced effects, instead the highest level buff of that type provides 100% of its effects
  • Increased the HP of monsters by ~10% to compensate for the defense changes (as they now take more damage)
  • Added Skeleton Archers to most Lv. 40+ Spawns in Faivel to make soloing harder and encourage party play
  • Improved graphics of fire effects on the campfires and mounts

Technical

  • Performance improvements for the rendering / graphics pipeline
  • Fixed several visual bugs

Bugfixes

  • Fixed bug resulting in the editor crashing when placing environmental effects
  • Fixed bug resulting in the last prop of a chunk not visually being deleted in the editor

Patch 0.32.4336 — Sep 10, 2020

In order to reduce twinking issues, we aim to ensure that players with gear significantly above average in quality can no longer attack completely undergeared players. We introduce a GearScore system to approximate player power to determine a players PvP level. We also adress twink-healing with a healing reduction, and decided to make slight changes to general gear stats.

General

  • Added GearScore system, a way to approximate a players power output based on gear stats
  • PvP Level is now based on your GearScore if above average, but can never be lower than your character level
  • Healing to a friendly player outside of your PvP Level range will be reduced by 90% if they are in PvP combat
  • Combat events outside of a 60 meter radius will no longer put you into combat
  • Respawning now always resets your combat timer to allow for instant mounting
  • Quivers now always additionally have MP/5s reg. as an inherent base stat
  • Increased HP gained per item upgrade from 3 to 4
  • Increased HP/5s reg. gainer per item upgrade from .3 to .5
  • Increased MP/5s reg. gainer per item upgrade from .2 to .4
  • Increased amount of inherent base Defense on Totems by 10%
  • Increased amount of inherent base MP/5s reg. on Totems by 100%
  • Increased amount of inherent base Critical % on Quivers by 80%
  • Increased amount of potential bonus HP/5s reg. on all gear by 100%
  • Increased amount of potential bonus MP/5s reg. on all gear by 150%
  • Increased amount of potential bonus Critical % on all gear by 15%
  • Reduced amount of inherent base Defense on Shields by 8%
  • Reduced amount of inherent base Block % on Shields by 8%
  • Reduced amount of inherent base Intelligence on Orbs by 10%
  • Reduced amount of inherent base Defense on Chest, Glove, Boot and Armlet by 10%
  • Reduced amount of potential bonus Defense on all gear by 15%
  • Reduced amount of potential bonus Block % on all gear by 20%
  • Reduced amount of potential bonus Haste % on all gear by 15%
  • Reduced amount of HP/5s reg gainer per Strength from .5 to .3
  • Reduced amount of MP gained per Intelligence from 1 to .8
  • Reduced amount of MP gained per Wisdom from 1 to .8
  • Slowed down animations of grub and crawler mounts to be more smooth (comparable to pre 0.31)

User Interface

  • Auto targetting will now always prefer targets you can attack in PvP
  • Item GearScore is now displayed in the item information window
  • Added GearScore display to the character panel
  • Added PvP Level display to the character panel
  • Added GearScore to the Leaderboards
  • 'Drop item' is now always displayed on the bottom of the item right-click context menu
  • Improved newsletter & changelog email design, added unsubscribe button

Technical

  • Buffs will now only ever show one visual effect per active buff type on the character to improve performance
  • Improved some buff effects to be more performant

Bugfixes

  • Fixed the Min-Damage bug, Min-Damage can no longer be bigger than Max-Damage
  • Fixed a bug resulting in buff effects being off-center
  • Fixed a bug resulting in floating particles to remain in the air after a casting player was transformed via the Agonize skill
  • Fixed several memory leaks

Patch 0.31.4308 — Aug 31, 2020

Follow up patch adressing 0.31 bugs, lag improvements and QOL changes. A minor change to timed cast GCDs will have a gameplay impact in that you can cast again faster after an interrupted cast.

General

  • When a timed cast is interrupted (by movement, LOS, etc) it will clear any remaining global cooldown on spells
  • Bots now grant minor Elo in arena (rather than zero) until their AI is improved
  • PVP Kills now always show up in global log even if a player died to fall damage or monster hits

User Interface

  • Added BFR (buffer rate) display to the fps / latency panel
  • Reduced time it takes for damage numbers to pop up after something takes damage in combat

Technical

  • Improved latency and rubberbanding for most players (this is an issue we're still looking into though)
  • Reduced amount of redundant net traffic from client to players and vice versa
  • Improved precision of latency display
  • All browsers, including firefox, now always use the .webp version for all textures and images

Bugfixes

  • Fixed a bug with some monsters pathing, resulting in them not moving at all
  • Fixed a bug resulting in wardens / kings to get stuck on props after de-aggroing
  • Fixed a bug resulting in the player floating after dismounting
  • Fixed a bug resulting in PVP logs to show a suicide when players die from fall damage in PVP combat
  • Fixed a bug resulting in an additional respawn message showing to the player after they already respawned
  • Fixed a bug allowing players to join a party with more than 10 players
  • Fixed a bug where AOE spells would not properly affect other players and monsters
  • Fixed a bug resulting in the automatic party find queue not querying for the appropriate world queue mode
  • Fixed a bug resulting in lag in the world editor when painting textures