Enter the Battlefield!

Find your clan, survive large scale open world PVP and arenas, hunt down bosses and fight your way to the top in this group oriented MMORPG.

Hordes.io is a free to play 3D Multiplayer Browsergame in Open Beta.

⭐ View the Devlog in our Discord
📚 Help localizing the game on GitHub


Patch 0.35.4549 — Nov 11, 2020

Addition of a new War System, addition of Prestige Points, Weekly fame brackets and fame resets, a new PVP panel and many other fame / PVP related changes.


  • Added War System - Tracks players PVP activity in real time and rewards participants with fame salary and spoils of war after fighting ends
  • Wars will level up based on war contributions - player damage and healing
  • Higher level wars will grant more fame salary and spoils of war
  • The more players participate in a war, the bigger the fame salary for each individual player
  • Whenever a player dies, the spoils of a war grow. Whenever no player has died for a while, the fight is concluded and a winner / loser faction is determined
  • When a fight concludes, spoils of war are distributed by 100% to the winning faction and 60% to the losing faction, and spoils are reset to 50% of their original value
  • When a player does not contribute to the war efforts, they are not rewarded a fame salary and will be removed from the war after a period of inactivity
  • Added Prestige Points, a new PVP value that determines a players PVP rank and is rewarded weekly based on their fame earnings
  • Fame will now be reset to zero on a weekly basis (Tuesday / Wednesday nights) and turned into Prestige Points
  • Prestige Points decay by 20% per week to ensure only active players are able to rank on the global leaderboards
  • Each faction has an individual fame bracket system to determine a players Prestige Point generation at the weekly reset
  • Fame rewards from killing the same player in a 24H window will now diminish by 10%, down to 10%, resetting daily
  • The daily reset point (for diminishing fame resets and arena rewards) is now announced via an ingame message - 'A new day dawns'
  • Added rank 11 and rank 12 (Battle Ranks) with diamond and ruby gem visuals
  • Increased base movement speed of players from 97 to 105
  • Killing players no longer rewards EXP
  • PVP Battle Ranks now reward various stats, including Move Speed, Damage, HP, Item Find, etc.

User Interface

  • Added PVP panel to the user interface (default hotkey V) to show detailed fame & kill stats
  • Added icons on the minimap to show war activity
  • Added a new PVP website to show weekly fame brackets and battle rank rewards
  • Added new icons for the 12 PVP ranks
  • Added icon for fame and prestige
  • PVP kill messages now show how often you have killed or gained fame from the target in the last 24H window
  • Player and clan pages now display prestige on the leaderboards


  • World chunk loading now happens in a way that should decrease FPS drops while moving around


  • Fixed bug resulting in party players not showing up on the minimap when out of range
  • Fixed bug resulting in monsters getting stuck after teleporting to a player outside of their maximum chase range
  • Fixed bug resulting in level 45 players still seeing exp gain messages when killing monsters

Patch 0.34.4478 — Oct 10, 2020

Changes to the Terms of Service in regards to multiboxing, addition of a report feature, and chat improvements.


  • Multiboxing is now bannable as per our Terms of Service
  • Added a report feature to the game, allowing players to report others for various TOS violations

User Interface

  • Whisper messages are now displayed as purple text boxes in the 3D world
  • Added ability to right click in the chat to report player messages
  • Added ability to right click in the chat to invite someone to your party
  • Added ability to right click in the chat to whisper someone
  • Added ability to double click in the chat to whisper someone

Patch 0.33.4437 — Oct 2, 2020

Changes to buff logic in order to decrease the impact of buff stacking and buff bots, as well as CC Diminishing Returns to keep the PVP experience more fluent. Defense / HP changes to make healing less volatile, big performance boosts and several spell changes to play into the new meta.


  • Taunt: Increased duration from 0.8s-1.6s to 0.9s-2.1s
  • Crusaders Courage is now unique
  • Unholy Warcry is now unique


  • Chilling Radiance: Increased duration from 6s at all levels to 6s-8s, increased CD from 20s to 25s
  • Arctic Aura is now unique
  • Enchant is now unique


  • Cranial Punctures: Increased critical chance from 3.5%-17.5% to 4.0%-20.0%
  • Pathfinding: Increased duration from 8s to 10s, increased movement speed from 18-58 to 18-70
  • Pathfinding is now unique
  • Temporal Dilation is now unique


  • Spirit Animal: Changed movement speed from 45-65 to 20-68, reduced duration from 20s-32s to 10s-30s
  • Agonize: Increased healing reduction from 23%-35% to 25%-45%, increased duration from 3.2s-6.0s to 3.4s-7.4s
  • Canine Howl is now unique


  • Players now gain 8 HP per level up
  • Strength now grants 2 HP per level up (instead of only 1)
  • Changed defense formula to be slightly less exponential, allowing for less maximum mitigation
  • Added CC Diminishing Return effects, allowing players to become immune to CC after suffering from the same effects repeatedly in a short timeframe
  • Certain buffs are now considered 'unique' and no longer stack with reduced effects, instead the highest level buff of that type provides 100% of its effects
  • Increased the HP of monsters by ~10% to compensate for the defense changes (as they now take more damage)
  • Added Skeleton Archers to most Lv. 40+ Spawns in Faivel to make soloing harder and encourage party play
  • Improved graphics of fire effects on the campfires and mounts


  • Performance improvements for the rendering / graphics pipeline
  • Fixed several visual bugs


  • Fixed bug resulting in the editor crashing when placing environmental effects
  • Fixed bug resulting in the last prop of a chunk not visually being deleted in the editor

Patch 0.32.4336 — Sep 10, 2020

In order to reduce twinking issues, we aim to ensure that players with gear significantly above average in quality can no longer attack completely undergeared players. We introduce a GearScore system to approximate player power to determine a players PvP level. We also adress twink-healing with a healing reduction, and decided to make slight changes to general gear stats.


  • Added GearScore system, a way to approximate a players power output based on gear stats
  • PvP Level is now based on your GearScore if above average, but can never be lower than your character level
  • Healing to a friendly player outside of your PvP Level range will be reduced by 90% if they are in PvP combat
  • Combat events outside of a 60 meter radius will no longer put you into combat
  • Respawning now always resets your combat timer to allow for instant mounting
  • Quivers now always additionally have MP/5s reg. as an inherent base stat
  • Increased HP gained per item upgrade from 3 to 4
  • Increased HP/5s reg. gainer per item upgrade from .3 to .5
  • Increased MP/5s reg. gainer per item upgrade from .2 to .4
  • Increased amount of inherent base Defense on Totems by 10%
  • Increased amount of inherent base MP/5s reg. on Totems by 100%
  • Increased amount of inherent base Critical % on Quivers by 80%
  • Increased amount of potential bonus HP/5s reg. on all gear by 100%
  • Increased amount of potential bonus MP/5s reg. on all gear by 150%
  • Increased amount of potential bonus Critical % on all gear by 15%
  • Reduced amount of inherent base Defense on Shields by 8%
  • Reduced amount of inherent base Block % on Shields by 8%
  • Reduced amount of inherent base Intelligence on Orbs by 10%
  • Reduced amount of inherent base Defense on Chest, Glove, Boot and Armlet by 10%
  • Reduced amount of potential bonus Defense on all gear by 15%
  • Reduced amount of potential bonus Block % on all gear by 20%
  • Reduced amount of potential bonus Haste % on all gear by 15%
  • Reduced amount of HP/5s reg gainer per Strength from .5 to .3
  • Reduced amount of MP gained per Intelligence from 1 to .8
  • Reduced amount of MP gained per Wisdom from 1 to .8
  • Slowed down animations of grub and crawler mounts to be more smooth (comparable to pre 0.31)

User Interface

  • Auto targetting will now always prefer targets you can attack in PvP
  • Item GearScore is now displayed in the item information window
  • Added GearScore display to the character panel
  • Added PvP Level display to the character panel
  • Added GearScore to the Leaderboards
  • 'Drop item' is now always displayed on the bottom of the item right-click context menu
  • Improved newsletter & changelog email design, added unsubscribe button


  • Buffs will now only ever show one visual effect per active buff type on the character to improve performance
  • Improved some buff effects to be more performant


  • Fixed the Min-Damage bug, Min-Damage can no longer be bigger than Max-Damage
  • Fixed a bug resulting in buff effects being off-center
  • Fixed a bug resulting in floating particles to remain in the air after a casting player was transformed via the Agonize skill
  • Fixed several memory leaks