Slimes are a new form of monster venturing the lands in Hordes. They can be found in different colors: green (low level), blue (mid level) and red (highest level). They have a lower movement speed than the average monster and player, but they also have a bit more health.
Archers are a mutated form of the regular sword based monsters. They can shoot at you, but have a lower range than most classes. They move at regular speed and do regular damage. Since they are more complex in terms of mechanics, we will start by testing them with a relatively low amount of spawn rate.
With the new monster classes, there have come some slight adjustments to monsters overall.
In order to allow everyone to rise to new heights and make the PVP field more even, we have drastically boosted the EXP rates that monsters yield. This should move the average players level higher and allow for more PVP (see PVP changes next).
Previously, players below level 20 were unable to engage in PVP, and hence protected, but also unchallenged. This new change will affect how everyone has to watch their surroundings, especially new players.
This means, a player can fight players up to 1.8X times his level. For example:
We hope that this will allow for PVP encounters to be more healthy and fun for everyone. But we also understand that very high level players (70+) will now fear that they will not be able to find a lot of PVP enemies anymore. While there is truth to that, we also believe that a level 70 player fighting a level 20 player is only fun for one of them. This is why we have boosted the EXP rates. As a result, everyone should have enough players to fight.
We felt like the base movement speed without good boots is a bit low.
We have made some performance improvements, mostly by reducing animations of monsters in the distance, and culling some stuff that wasnt necessary. There have been some changes to the shadow map for a cool thing that will be coming in the future.
Yay no more chat bug. Please write us if it still happens.